Tesla vs Lovecraft is a rather new addition to the market with very little share of the spotlight, developed by 10tons Ltd., a notorious in the top-down shooter genre, which is not exactly the most mainstream genre nowdays. Yet, amidst the February drought, we might as well give it a shot!
An “Accurate Historical Depiction”
Well then, where do we begin with a game called Tesla vs. Lovecraft? To understand the premise, I will provide a brief history lesson, just for the audiences which have somehow managed to avoid any high school history book. Nikola Tesla and Howard Phillips Lovecraft are both real historical figures, living on the turn of the 20th century. Tesla was a pioneer in the field of electric engineering, most notably known for his work with alternating currents, while Lovecraft was a writer known for invention of the cosmic horror genre. So, why exactly are these two gentlemen fighting? Well, Lovecraft decides that Tesla is “meddling with powers which he can not comprehend”. Naturally, he then proceeds to summon the beings of the eldritch realms, while you in the role of Nikola Tesla weaponize electromagnetism to fight them off… What an accurate historical depiction!
So, buckle your seatbelts guys and girls, we’re off for a ride. Tesla vs. Lovecraft is a top-down shooter, which can be described as a monster wave survival game. During each level, Nikola Tesla finds himself in an urban setting, surrounded by portals from which the eldritch beings emerge. A neat user interface reminds you of both the currently present and “remaining to be spouted out of the portals” number of creatures, via an intuitive bar. A second bar depicts your level, which is based on the number of the evil souls you have taken. The leveling system adds to an already present RPG-esque element of the game. There is a slight inconsistency, since some acquired perks are transferred across levels, while other, as for example the leveling system, are limited to a per level basis. Still, the mechanic works well and adds some depth to what would otherwise be a rather shallow game.
An Enjoyable Afternoon Slaughter
With the last point I have somewhat muddied the waters, so I will explain it more thoroughly. When purchashing the game, you should be aware that this is not a 40-hour, multiple ending story title. Both the format and even the graphics are designed to be simple, neat and convey the developer’s vision of a little, fun shooter with a silly niche. The levels are short, the action is fast and hell… it does a pretty good job at entertaining me. Who doesn’t want to chill out and just shoot a bunch of evil monsters for no particular reason? I can imagine coming back to this game from time to time, after going through a rough day, or while just being bored, shoot a few waves of Lovecraftian monsters in the most wacky manner imaginable and then continue on with my day.